Sep 02, 2005, 03:24 AM // 03:24
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#1
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Weapon Price Guidline
Possible Sticky? If the mods are nice
Im bored, so to all newbs of trading out there (newbs not noobs there is a difference, newbs = new people, noobs = stubborn ignorant smartasses)
Weapon Prices are determined by desirability: For example a 15%>50% weapon is very diserable because it can be used with any build. A 15% Vs Hexed isnt popular because only mesmers and necros use hexes, and they are easily removed. Looks are a major factor, and the rarity of a weapon, as well as requirement. The lower the requirement the more expensive. Also the added mods add price to them.
As some people have said, items are only worth what people will pay for them. And also, great upgrades on weapons with bad dmg mods will lower the prices, as the first and most important thing is the Damage mod, and all weapons MUST be amx dmg to be worth anything. IE: a 14-27 dmg bow, with 13% in stance, but it has a +30 hp grip on it. the bow isnt worth NEARLY as much as the grip, so salvage it.
this is a work in progress
These are in Descending Order, and apply to most weapons:
Popularit Rating at Right
Most desireds Dmg Mods:
15% Always, Unconditional (10,000,000)
15% While Health is Above 50% (20000)
15% (-5 Energy) (19000)
15% (-10 Armor while attacking) (19000)
15% While Enchanted (15000)
15% (-1 Health/Energy Regeneration) (13500)
15% While in a Stance (10000)
20% While Health is below 50% (7500)
15% Vs Hexed (3000)
20% While Hexed (1000)
(-30% for each % off of the max)
Best Requirement On Max dmg Weapons:
7 (4.5)
8 (2)
9 (1.75)
10 (1.5)
11 (1.25)
12 (1.15)
13 (1)
Weapon Upgrades: Upgrade Score: X = Upgrade Value (X(Calculated Value/50,000):
+30 health (5000)
10/10 Sundering (5000)
10/10 Furious (5000)
Perfect Vampiric (3/1 Sword and Axe, 5/1 Hammer and Bow) (4500)
Enchantment Length 20% Longer (4500)
Armor +5 (1000)
Elemental Hilts (0)
Utility Upgrades (Lengthens bleeding, poison, weakness etc.) (0)
Weapon Mastery +1 (20% Chance) (1000)
Armor +7 Vs Elemental (0)
Armor +7 Vs Physical (0)
Now for axes prices, (since i know bunches about axes)
This goes from best at top to worst at bottom
Most Desired Axes:
Sickles (1000)
Chaos Axes (80)
Sephis Axes (60)
Dwarven Axes (60)
Tribal Axes (60)
Serpent Axes (30)
Summit Axes (15)
Hand Axe
Spiked Axe
Cleavers
War Axe
Great axe (Collectors)
Battlepicks
Most Desired Swords:
Crystalline Sword (500)
Fellblade (25)
Longsword (12)
Wingblade/Butterfly Sword (10)
Fiery Dragon Sword (9)
Flamberge (8)
Forked Sword/Spatha (7)
Brute Sword (7)
Scimitar (5)
Gladius (4)
Most Desired Bows:
Storm Bow (20)
Eternal bow (15)
Half Moon (10)
Short Bow (8)
Mursaat Horn Bow (7)
Ivory Bow (7)
Shadow Bow (7)
Feathered Longbow (6)
Flatbow (5)
Composite (4)
Horn Bow (3)
Recurve Bow (3)
Long Bow (3)
Hammers:
Mursaat Hammer (15)
Twin Hammer (9)
Spikey War Hammer (8)
Righteous Maul (6)
Summit Hammer (6)
Runic Hammer (5)
Break Hammer (5)
Foe Hammer (3)
Rams Hammer (1)
Shields: Supply and demand. In general, + Health and - Damage while enchanted will get you the most money. The most desired shield are Eternal Shields, Magma Shields, Shadow Shields, Tall
Selling Basically goes like this in importance:
1. It almost has to be max dmg, unless its close to and is a crystalline sword.
2. Damage mod. The better the damage mod the more money.
3. Demand for the type of weapon. Demand pretty much goes in order that ive listed them. Example: Perfect Fellblade: 1000k, perfect Scimitar: 300k
4. Requirement: the lower the better (Much more important on bows, as many ranger have to spread their attribute points out to 4, sometimes 5 different attributes)
5. Upgradeable mods: These are least important because the buyer can change them themselves. This is complicated though, as a perfect upgrade can be worth alot of money on a great item that is in demand, but if the weapon isnt perfect in the first and second aspect, the upgrade isnt worth much on that weapon, and you should attempt to get that upgrade off of the weapon. Also, in many cases perfect upgrades are worth more alone than on an item. IMO, perfect fortitude and sundering should only be put on perfect rare weapons such as fellblades, crystalines etc.
Formula for Price: Damage + Damage Mod X Req X Popularity Rating + Upgrade Score (and i thought i would never use algebra)
Example: Max 100 + Damage Mod 20000 + Req 8 2.0 X Popularity Rating (FellBlade = 25) + Upgrade Score (200,000) = 1,260,000 (a good estimate for a perfect Fellblade)
If NOT-Max Dont multiply by the req or popularity, and your price is there, also for max dmg weapons without a damage mod, add any upgrade values on AFTER requirement and popularity calculation (unless as rare as crystalline or sickle, then those mods retain value found in the mod price guidline)
HAHA most expensive weapon:
Sickle 6-28 (req 8)
Dmg +15%
Health +30
Sundering 10/10
Price: 20 billion LOL, no one has that much but that doesnt exist o well
And if you want to post this on another website could ya ask first?
Last edited by derrtyboy69; Sep 25, 2005 at 04:11 AM // 04:11..
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Sep 21, 2005, 11:13 AM // 11:13
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#2
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Great! Could you make one for shields/foci/wands/staves please?
Also, how high ranked is Aegis/Shield of the Wing?
_Zexion
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Sep 24, 2005, 10:42 AM // 10:42
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#3
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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Sorry for doubleposting, but just tried on a weapon on my own.
Shocking Half Moon of Fortitude
Max Lightning Dmg Req 12
13>50
Health +27
So, the formula should be (100+10000+4000)*1,15*10=162150, which seems very unrealistic to me.
Explain how this is used please?
Maybe, I supposed you have to divide the result with 10, so it sells for 16215 gold, which seems more realistic.
Is that it?
_Zexion
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Sep 24, 2005, 02:57 PM // 14:57
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#4
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Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Quote:
Originally Posted by Zexion
Sorry for doubleposting, but just tried on a weapon on my own.
Shocking Half Moon of Fortitude
Max Lightning Dmg Req 12
13>50
Health +27
So, the formula should be (100+10000+4000)*1,15*10=162150, which seems very unrealistic to me.
Explain how this is used please?
Maybe, I supposed you have to divide the result with 10, so it sells for 16215 gold, which seems more realistic.
Is that it?
_Zexion
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woah dude this got updated a while ago just not right here, and this no longer is accurate because of the update. i even changed the entire formula ill update this page in a lil
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Jun 01, 2006, 05:52 PM // 17:52
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#5
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Pre-Searing Cadet
Join Date: Jun 2006
Profession: Mo/
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Pls update this thread. Thank you.
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Jun 08, 2006, 01:09 PM // 13:09
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#6
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Lion's Arch Merchant
Join Date: May 2006
Guild: Fun Gamers
Profession: N/
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So old.
Its not longer actual
Pls update if possible
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Jun 08, 2006, 02:30 PM // 14:30
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#7
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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There are other threads in the price check forum that do this, but unfortunately with the flood of new items and greens it's almost impossible to nail down a price anymore.
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Jun 08, 2006, 03:43 PM // 15:43
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#8
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Furnace Stoker
Join Date: May 2005
Location: Houston, Texas
Guild: Dawn Treaders [DAWN]
Profession: W/Mo
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An instant message to the author would have accomplished this better, and left this dusty old thread in the grave where it belongs. ;p
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Dec 10, 2006, 03:18 PM // 15:18
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#9
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Ascalonian Squire
Join Date: Mar 2006
Profession: W/E
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reply to try to bump to page one, wonder if it will work.
I love threads like these, which have price guides for us.
thanks
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Dec 10, 2006, 09:59 PM // 21:59
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#10
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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As much as I <3 SMS people (I don't), there's a Price Check forum that is much better updated. Closed.
__________________
People are stupid.
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